///*
// * Copyright (c) 2010-2020 Nathan Rajlich
// *
// *  Permission is hereby granted, free of charge, to any person
// *  obtaining a copy of this software and associated documentation
// *  files (the "Software"), to deal in the Software without
// *  restriction, including without limitation the rights to use,
// *  copy, modify, merge, publish, distribute, sublicense, and/or sell
// *  copies of the Software, and to permit persons to whom the
// *  Software is furnished to do so, subject to the following
// *  conditions:
// *
// *  The above copyright notice and this permission notice shall be
// *  included in all copies or substantial portions of the Software.
// *
// *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// *  OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// *  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// *  WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// *  OTHER DEALINGS IN THE SOFTWARE.
// */
//
//package client;
//
//import org.java_websocket.WebSocket;
//import org.java_websocket.WebSocketListener;
//import org.java_websocket.drafts.Draft;
//import org.java_websocket.exceptions.InvalidDataException;
//import org.java_websocket.framing.Framedata;
//import org.java_websocket.framing.PingFrame;
//import org.java_websocket.framing.PongFrame;
//import org.java_websocket.handshake.ClientHandshake;
//import org.java_websocket.handshake.HandshakeImpl1Server;
//import org.java_websocket.handshake.ServerHandshake;
//import org.java_websocket.handshake.ServerHandshakeBuilder;
//
///**
// * This class default implements all methods of the WebSocketListener that can be overridden
// * optionally when advances functionalities is needed.<br>
// **/
//public abstract class WebSocketAdapter implements WebSocketListener {
//
//  private PingFrame pingFrame;
//
//  /**
//   * This default implementation does not do anything. Go ahead and overwrite it.
//   *
//   * @see WebSocketListener#onWebsocketHandshakeReceivedAsServer(WebSocket,
//   * Draft, ClientHandshake)
//   */
//  @Override
//  public ServerHandshakeBuilder onWebsocketHandshakeReceivedAsServer(WebSocket conn, Draft draft,
//                                                                     ClientHandshake request) throws InvalidDataException {
//    return new HandshakeImpl1Server();
//  }
//
//  @Override
//  public void onWebsocketHandshakeReceivedAsClient(WebSocket conn, ClientHandshake request,
//                                                   ServerHandshake response) throws InvalidDataException {
//    //To overwrite
//  }
//
//  /**
//   * This default implementation does not do anything which will cause the connections to always
//   * progress.
//   *
//   * @see WebSocketListener#onWebsocketHandshakeSentAsClient(WebSocket,
//   * ClientHandshake)
//   */
//  @Override
//  public void onWebsocketHandshakeSentAsClient(WebSocket conn, ClientHandshake request)
//      throws InvalidDataException {
//    //To overwrite
//  }
//
//  /**
//   * This default implementation will send a pong in response to the received ping. The pong frame
//   * will have the same payload as the ping frame.
//   *
//   * @see WebSocketListener#onWebsocketPing(WebSocket, Framedata)
//   */
//  @Override
//  public void onWebsocketPing(WebSocket conn, Framedata f) {
//    conn.sendFrame(new PongFrame((PingFrame) f));
//  }
//
//  /**
//   * This default implementation does not do anything. Go ahead and overwrite it.
//   *
//   * @see WebSocketListener#onWebsocketPong(WebSocket, Framedata)
//   */
//  @Override
//  public void onWebsocketPong(WebSocket conn, Framedata f) {
//    //To overwrite
//  }
//
//  /**
//   * Default implementation for onPreparePing, returns a (cached) PingFrame that has no application
//   * data.
//   *
//   * @param conn The <tt>WebSocket</tt> connection from which the ping frame will be sent.
//   * @return PingFrame to be sent.
//   * @see WebSocketListener#onPreparePing(WebSocket)
//   */
//  @Override
//  public PingFrame onPreparePing(WebSocket conn) {
//    if (pingFrame == null) {
//      pingFrame = new PingFrame();
//    }
//    return pingFrame;
//  }
//}
